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Graves scores Dead Space

Electronic Arts has announced that the orchestral score for EA's new sci-fi survival horror game Dead Space has been developed by award-winning composer Jason Graves, in association with Rod Abernethy and under the direction of EA Redwood Shores studio.

The score features over three hours of music recorded during two different recording sessions. In the first session Graves conducted sixty musicians of the acclaimed Northwest Sinfonia Orchestra at the Bastyr Chapel in Seattle, and a year later Graves conducted sixty players of the Skywalker Symphony Orchestra and twenty voice choir at the world famous Skywalker Sound Scoring Stage.

Described as "chilling", Jason's score for Dead Space makes use of extreme aleatoric and extended 20th Century orchestral music techniques.

"Graves' work on the Dead Space score is simply fantastic. The music is a key factor in the overall tense mood of our game," says Don Veca, Audio Director of Dead Space. "We needed an original orchestral score for Dead Space - aleatoric in style, dark and dissonant, ranging from subtle creepy/eerie moods to completely cacophonous frenzies."

Dead Space will be in stores on 24th October, 2008, for the Xbox 360, PS3, and the PC.

 
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